Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Elders are incredibly powerful mages who represent the minotaur's goddess in the physical world, in addition they carry out her will. Their power comes from their incredible aura combined with the divine crystals which they wield. These crystals are very powerful and very different from the ones wielded by the Warlocks, as they can be used to summon and create different powers... they can even distort living beings. These powerful orcacles sacrificed their sight in order to gain the ability to see their goddess as she is invisible to most creatures. Although they cannot see through their eyes the can see through a newly acquired sense which is obtained through the ritual in which they lost their original sight.
Uwagi specjalne: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Jednostka dysponuje atakami magicznymi, które zawsze mają wysoką szansę trafienia przeciwnika. Astralny atak tej jednostki zadaje ogromne obrażenia nieumarłym, a skromniejsze istotom żyjącym.
Awansuje z: | Warlock |
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Awansuje na: | |
Koszt: | 70 |
PŻ: | 65 |
Ruchy: | 4 |
PD: | 150 |
Poziom: | 3 |
Charakter: | chaotyczny |
ID | EoS Minotaur Elder |
Zdolności: | divine health |
laska obuchowa | 10 - 2 wręcz | ||
aura blast astralny | 15 - 3 na odległość | magiczny | |
kula ognia ogień | 12 - 3 na odległość | magiczny |
Odporności: | |
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sieczna | -10% |
kłująca | 0% |
obuchowa | 0% |
ogień | 10% |
chłód | 10% |
astralny | -30% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 2 | 40% |
Góry | 1 | 50% |
Głęboka woda | 99 | 10% |
Jaskinia | 1 | 40% |
Las | 1 | 50% |
Nie do przebycia | 99 | 20% |
Nie do przejścia | 99 | 20% |
Piasek | 2 | 30% |
Płaski | 1 | 30% |
Płytka woda | 3 | 20% |
Rafa | 2 | 30% |
Wioska | 1 | 50% |
Wzgórza | 1 | 40% |
Zamarznięty | 2 | 20% |
Zamek | 1 | 50% |